Outside / In
Five immersive environments

The Stations

Stations Overview

The installation has 5 interconnected rooms divided by curtains, walls or other means.

  1. The Waiting Room
  2. The Assessment Station
  3. The Visions Room
  4. The Control Room
  5. The Forest

Immersive stations design and general technical information

General consideration

The size of the rooms is variable and the installation is scalable depending on the size of space available and the audience capacity required. The artistic team will work with the presenter or institution to establish the layout of the installation.

Seats for the public are not required as the audience will be mostly standing and walking, but seats can be added in the form of chairs, benches, or cushions for added comfort and public with reduced mobility.

Language

The original version of the installation is in English and/or French. However Outside In can be created in any language in consultation with the artistic team.

Options for experiencing the installation

There are two options for experiencing the Outside/In installation.

Both versions involve audience interaction and participation to enhance the experience.

  • Option 1: In this version, one performer serves as the overseer of the installation, operating the control room and interacting with the audience. The three main characters are represented as avatars, holograms, voices, or video images, but they do not physically appear. This option is well-suited for settings like museums or galleries where the installation is open to the public for extended periods.
  • Option 2: Here, the audience actively follow the journey of three protagonists as they move within the installation. This option involves a one-hour immersive performance with 4 performers, with a maximum of three performances offered per day. During breaks between performances, the installation is animated by a single performer who operates the control room.
Station #1

Waiting Room

Here, the public finds themselves in an observation room, looking into a seemingly private space through a two-way mirror placing the public in the role of the "Assessor". Through this voyeuristic lens, the public gains privileged access to the everyday behavioral dynamics of the protagonists in their working environment, mirroring the power dynamics inherent in surveillance structures. Upon closer observation however, there lies a deeper layer beneath their behavior and actions, codes that are not easily understood.

-/-

Design and basic information